the whole, the whole economy has been in the World of Warcraft expansion of the state, we can price the FWQ Dianka conclusion.
Gold production. A server source only three gold, one quest proceeds; two monsters drop gold; three of goods sold to the NPC obtained gold. The basic source of the
first point is fixed, is the least, the expansion of fast food, making the first point source less. But this does not bring FWQ expansion of capacity, because that is
the second and third. Monster drops and sell gold coins to the NPC to obtain the goods. The most obvious is the brush KLZ, a duplicate copy of the brush DZ by mobs, an
hour more than in 600G, it can be said 80 years is the expansion of the maximum pressure resulting from the brush KLZ FWQ gold mobs continued to increase. There is not
a source of origin, to bring wow gold to F, this pressure on small servers are not large, but for large FWQ turn into so many
people, then, will directly affect the value of gold to that server.
Gold's demise. First, repair equipment, which for a land reclamation is not a small group spending 60 years in particular. Because then the source of gold is very
limited, the initial time, makes a lot of land reclamation in some servers are tightening the state's economy. But by the 1980s, reduced trade union group, a copy of
simplicity, making the entire server in a very low state of repair, which is expanding one of the reasons. Second, the purchase of materials to the NPC (NPC fees
charged by the auction house is such). This is divided into two categories, one common materials, purchase, and second, the purchase of luxury goods. The first is
stable expenses, the purchase of additional job to the NPC BUFF material, smaller than the cost of repair expenses. Purchase of luxury goods, designers know this is
inflation, to reduce the swelling of the design, materials such as motorcycles, elephants Dalaran and rings. But I feel this is the most stupid design, because only
very few people are willing to buy them, but most people prefer to keep the G does not buy. Of course, this and the gold group and national character also has an
inseparable relationship. Our nation is a hard-working people, is a thrifty nation. Gold group have accelerated the circulation of gold coins, and players would rather
buy some equipment to enhance their own, do not buy some luxury. Another is the demise of gold coins spent to learn riding. This is the reason for the 1960s economic
balance. Then the source of rare coins, and a high riding to 800G, and the senior players to be riding is needed, so this is a very stable way to reduce inflationary
pressures. By the 1970s and 1980s, although more advanced riding to 5000G, but the weakening of the field, making a lot of people do not need to learn, which makes gold demise are greatly reduced. The last
one is to bring the gold to F loss, the impact of this small, can be ignored.
The gold production rate determines the speed and the demise of the economic currency of a server and the server's gold inventory and liquidity. The beginning of the
demise of gold produced faster than the speed, we know that when the speed of the two just flat, the server will stabilize the economy, which requires the
disappearance of gold coins in a phase speed greater than the rate of production of gold only equal to the speed of the two. Unfortunately, only 60 years of World of
Warcraft economy is the case, to the 1970s and 1980s have been dying faster than the speed, which leads to the point card constantly rising.
Gold flows. The flow is the so-called gold coins from one to another to play a player. Determinants of the flow of gold coins only two points, one gold stock, the
second is the degree distribution. A server is very full inventory gold, while circulation of the server will determine the prosperity or not. The flow of gold is
mainly the exchange of goods, such as consumables trading, trading of materials, equipment (team dropped a copy of the horse are also considered) the transaction,
exception is the point card transactions and direct online purchase of gold coins, which in the game is one of the gift, and did not make the exchange of goods, but it
and the player has the closest relationship. It is the in-game gold and real monetary value linked, was a result of hacking, fraud, and the proliferation of black G.
Many people say there is no gold group, there is no hacking, fraud and black G, and I want to say is there is no point card transactions, no online gold trading, in
order to completely block the crooks and black G's, do not This is the thing you want to see?
The essence of the flow of gold exchange, is essential for a mature game. The exchange of basic consumables and raw materials is very stable (PS, which is dominated
JS, most people can not be equivalent to the exchange, and the reality is the same), are few. Only if these two types of exchange makes the players have the coins
continue to increase, and some of the installed equipment transactions are generally tied to the players it is difficult to fancy the eyes, so to a certain extent, the
team dropped a copy of the advanced equipment has also become a gold trading exchange of material, which also causes the first gold of the group. To a large extent,
gold group to speed up the rate of flow of gold, a gold group a flow of 2,3 million of gold equivalent to the server on the day of gold went to the AH. We know the
speed of the flow of gold determines the prosperity of a server, from the large gold group to promote the prosperity of the server.
Gold production. A server source only three gold, one quest proceeds; two monsters drop gold; three of goods sold to the NPC obtained gold. The basic source of the
first point is fixed, is the least, the expansion of fast food, making the first point source less. But this does not bring FWQ expansion of capacity, because that is
the second and third. Monster drops and sell gold coins to the NPC to obtain the goods. The most obvious is the brush KLZ, a duplicate copy of the brush DZ by mobs, an
hour more than in 600G, it can be said 80 years is the expansion of the maximum pressure resulting from the brush KLZ FWQ gold mobs continued to increase. There is not
a source of origin, to bring wow gold to F, this pressure on small servers are not large, but for large FWQ turn into so many
people, then, will directly affect the value of gold to that server.
Gold's demise. First, repair equipment, which for a land reclamation is not a small group spending 60 years in particular. Because then the source of gold is very
limited, the initial time, makes a lot of land reclamation in some servers are tightening the state's economy. But by the 1980s, reduced trade union group, a copy of
simplicity, making the entire server in a very low state of repair, which is expanding one of the reasons. Second, the purchase of materials to the NPC (NPC fees
charged by the auction house is such). This is divided into two categories, one common materials, purchase, and second, the purchase of luxury goods. The first is
stable expenses, the purchase of additional job to the NPC BUFF material, smaller than the cost of repair expenses. Purchase of luxury goods, designers know this is
inflation, to reduce the swelling of the design, materials such as motorcycles, elephants Dalaran and rings. But I feel this is the most stupid design, because only
very few people are willing to buy them, but most people prefer to keep the G does not buy. Of course, this and the gold group and national character also has an
inseparable relationship. Our nation is a hard-working people, is a thrifty nation. Gold group have accelerated the circulation of gold coins, and players would rather
buy some equipment to enhance their own, do not buy some luxury. Another is the demise of gold coins spent to learn riding. This is the reason for the 1960s economic
balance. Then the source of rare coins, and a high riding to 800G, and the senior players to be riding is needed, so this is a very stable way to reduce inflationary
pressures. By the 1970s and 1980s, although more advanced riding to 5000G, but the weakening of the field, making a lot of people do not need to learn, which makes gold demise are greatly reduced. The last
one is to bring the gold to F loss, the impact of this small, can be ignored.
The gold production rate determines the speed and the demise of the economic currency of a server and the server's gold inventory and liquidity. The beginning of the
demise of gold produced faster than the speed, we know that when the speed of the two just flat, the server will stabilize the economy, which requires the
disappearance of gold coins in a phase speed greater than the rate of production of gold only equal to the speed of the two. Unfortunately, only 60 years of World of
Warcraft economy is the case, to the 1970s and 1980s have been dying faster than the speed, which leads to the point card constantly rising.
Gold flows. The flow is the so-called gold coins from one to another to play a player. Determinants of the flow of gold coins only two points, one gold stock, the
second is the degree distribution. A server is very full inventory gold, while circulation of the server will determine the prosperity or not. The flow of gold is
mainly the exchange of goods, such as consumables trading, trading of materials, equipment (team dropped a copy of the horse are also considered) the transaction,
exception is the point card transactions and direct online purchase of gold coins, which in the game is one of the gift, and did not make the exchange of goods, but it
and the player has the closest relationship. It is the in-game gold and real monetary value linked, was a result of hacking, fraud, and the proliferation of black G.
Many people say there is no gold group, there is no hacking, fraud and black G, and I want to say is there is no point card transactions, no online gold trading, in
order to completely block the crooks and black G's, do not This is the thing you want to see?
The essence of the flow of gold exchange, is essential for a mature game. The exchange of basic consumables and raw materials is very stable (PS, which is dominated
JS, most people can not be equivalent to the exchange, and the reality is the same), are few. Only if these two types of exchange makes the players have the coins
continue to increase, and some of the installed equipment transactions are generally tied to the players it is difficult to fancy the eyes, so to a certain extent, the
team dropped a copy of the advanced equipment has also become a gold trading exchange of material, which also causes the first gold of the group. To a large extent,
gold group to speed up the rate of flow of gold, a gold group a flow of 2,3 million of gold equivalent to the server on the day of gold went to the AH. We know the
speed of the flow of gold determines the prosperity of a server, from the large gold group to promote the prosperity of the server.
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